Fallout 3 weaponSniper rifle RequirementsSkillSmall Guns Attack statisticsDmg/attack40 (47)Dmg/proj.40 (47)DPS42.9 (50.4)DPS (reload)26.1 (30.7)Crit dmgCrit % mult40 x5Attacks/secAP1.138ProjectilesSpread10Ammo & ReloadingAmmo type.308 caliber roundAmmo/shotShots/rel.15Ammo cap.Reload time53OtherWeightValue10300Item HP100RepairSniper riflesForm ID00004353xx003F48(sim version)Perk effectsPerks (dam.)Bloody Mess (+2)Ghoul Ecology (+5)
Fallout 3 Sniper Rifle Mod
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The sniper rifle has a very noticeable sway to it when manually aimed. The sway can be reduced with either a higher skill level in Small Guns or by entering sneak mode. At 100 points in Small Guns, the scope has no sway at all. A crippled arm will result in severe sway while using the scope, regardless of the Small Guns skill level.
The sniper rifle can fire a total of about 83 rounds, the equivalent of 17 reloads, from full condition before breaking. Heavy use of this weapon will require merchant repairs due to the relative scarcity of these rifles.
Yes, you read the title correctly. This article is all about Fallout 4 best sniper rifle. The infamous game gained popularity in no time. Before we get to know about the best sniper rifle in the game, we must give you a brief introduction about the game, Fallout 4 is the fourth game in the main Fallout series of post-apocalyptic RPGs in which your character, the sole survivor must navigate their way through the nuclear wasteland of Boston Massachusetts to track down their son that was stolen as an infant. It takes place in the year 2287, around 10 years after the events of Fallout 3.
It should be noted that every piece of information mentioned in this article cannot be100% accurate. It is based on our knowledge and experience and it is possible that some people might not agree with our ranking of the best sniper rifle.
In Fallout 4, you can find plenty of high damage sniper rifles such as the Recoil Compensated Overcharged Laser Rifle. It is fully upgraded with an improved sniper barrel. This is an interesting barrel for the laser that is capable of 72 damage per shot. What is also interesting about the sniper barrel is that if you wait for all three of the lights to shine and then fire, you will deal more damage and that is why the game calls this the charging barrel.
Moreover, the Tinker Tom special edition is another great sniper rifle that you can find while playing Fallout 4. This heinous creation deals double damage to enemies with a full life. This is one of the best sniper rifles you can ever get your hands on. When you are sniping, the whole point is to sneak attack one-shot enemies and with this rifle, you can give double damage to your opponents when doing so. But our top pick is a legendary sniper rifle that has no match. It is in our opinion, the best sniper rifle in the entire Fallout 4 game. It is called the Kiloton Radium Sniper Rifle.
The base ballistic damage of this Fallout 4 sniper weapon is 54. Whereas the base radiation damage is 50 and that is extraordinary. The weapon uses 45 ammunition and has a fire rate of 90. Its range is 161 and its accuracy is 82. The Kiloton Radium Rifle weighs 21.3 pounds and has a value of 688 caps.
The bottom line is that the Kiloton Radium Sniper Rifle is the best weapon you can find in Fallout 4. It is an extremely powerful weapon that will give great damage to your opponent. Although it is not easy to get your hands on this weapon. However, with the right knowledge, practice, and patience, you will be able to get this unique and legendary sniper rifle. Overall, this weapon is 10/10. This gun is named after what it is going to do for you. In regards to your enemies, it is going to kill a ton. Now that you know all about the best and unique sniper rifle in Fallout 4, it is time to put your knowledge into action and start playing this amazing game.
Jakobs specializes in manufacturing single-action revolvers, bolt action sniper rifles, various shotguns and assault rifles in a classic style and with iconic scales or stocks made from genuine wood. The wood is harvested from the forests of Eden-6, a swampy, mostly untamed moon where the corporation's headquarters is located and where the Jakobs family has resided since its fleet first crashed there long ago. Every Jakobs weapon is handcrafted and high-quality, crafted entirely of high-grade wood and metal, and they fire as quickly as the user can pull the trigger. The company scorns pretentiousness, eschewing flashy features like elemental effects in all but its rarest weapons. Jakobs also manufactures its own bullets, which give its guns increased stopping power and are designed to ricochet to hit more targets with the same shot, not to mention they possess a distinctive scent due to the gunpowder being aged in used liquor casks.
Changes in form: Blue and higher rarity sniper rifles will have a polygonal magazine instead of the revolving one, and blue and higher Assault Rifles will have a wheel magazine instead of a normal straight magazine.
White and Blue tier rarity sniper rifles will exclusively have a bolt-action firing mode, unlike the above rarity tiers which are semi-automatic and can use a bolt-action firing mode. The bolt-action mechanism trades fire rate for damage; it is not uncommon for a blue-rarity Jakobs rifle to do far more damage to a similar purple-quality one.
The western, rustic styling of their weapons is more prevalent in this game, with variants of their weapons performing in a manner similar to early twentieth-century firearms. Like all manufacturers, Jakobs now creates their own variety of custom weapon parts; most significantly, this has made all of their common shotguns fire in pump-action, lever-action and single shot, while all their sniper rifles have a bolt action restriction that limits their fire rate.
Unlike their pistols and assault rifles, Jakobs shotguns in Borderlands 3 instead function in either pump-action, lever-action or single-shot firing modes. Pump-action varieties may be racked via the grip or trigger handle.
Jakobs assault rifles are more varied than those in Borderlands 2. While they still function in semi-automatic mode, they can also appear with a lever-action mode as well. They are styled like Wild Western and battle rifles, with similar reload animations to boot. Jakobs assault rifles can have two unique trigger prefixes:
Unlike in Borderlands 2, Jakobs sniper rifles are restricted to bolt-action only, limiting their fire rate. Design-wise, they appear similar to those in the previous game, although higher-quality rifles may feature leather padding on their stocks, or artfully crafted metal trigger handles. They also feature retractable scopes, some of which are pushed aside to allow for reloading.
Once you notice the animation flaws in Fallout 3, you can't unnotice them. From the rigid idle poses to the way soldiers seem to break their own wrists when aiming assault rifles, there are dozens of immersion breaking niggles throughout the game. Professional animator, Alendor, decided to hone his skills and fix one of his favourite games at the same time with Fallout 3 Re-Animated (opens in new tab).
The Shot Combo Counter takes into account successful multiple hits achieved via Punch Through, and weapons with Multishot will count each successful hit from the same shot as multiple shot instances, ex. if two bullets from a single Multishot hit the same target, then the Shot Combo Counter will register that as two hits. The Shot Combo Counter will be reduced by 1 after a short period of time that no successful hits have been made, or if the player misses a shot. All sniper rifles have a 2 second combo duration, with the exception of the Lanka, which has a 6 second combo duration. This duration can only be extended with Harkonar Scope.
The more powerful of the two assault rifles, the "Chinese Assault Rifle" is clearly meant to evoke the AK family of weapons. In the game, it was designed and manufactured by Chinese industrial conglomerate Norinco for the People's Liberation Army during the Resource Wars. It uses a fictional receiver similar in layout to the AK, but also combines design traits from other weapons such as the handguard, barrel assembly and rear sight like ones used on the RPD, with the gas piston and the barrel simply turned upside down, along with a stock from the AS Val. The rifle in game is chambered for 5.56x45mm rounds, but the magazine it uses is curved like one that loads 7.62x39mm cartridges; the world model for 5.56mm ammo pickups is depicted as a Chinese Assault Rifle's magazine. The Xuanlong Assault Rifle, a unique version that deals more damage and has a 36-round magazine, can be acquired after completing the unmarked quest "Jiggs' Loot".
The "Hunting Rifle" appears to be a Mauser type bolt-action rifle, and resembles the Winchester Model 70 series. Bizarrely, it uses the same .32 caliber pistol rounds that the Smith & Wesson .32 revolver uses, though the rounds seen in the magazine and the cases ejected appear to be .308 rounds. This weapon is often the very first rifle type firearm the Lone Wanderer can acquire after leaving Vault 101 for the first time (not counting the BB gun, which is technically not a firearm). This weapon is very accurate, and has the best zoom aside from the scoped weapons. While the standard Hunting Rifle has spread, unlike the Sniper Rifle (and the Hunting Rifle's unique variant Ol' Painless), it's still accurate enough for mid-range sniping, but a very high skill level is needed for sniping outside of VATS range.
The "Sniper Rifle" appears to be based on the "DKS-501" from the previous games. It is the only weapon chambered for .308 caliber and is semi-auto. There are two unique versions of the rifle: the Reservist's Rifle, and the Victory Rifle. The Reservist's Rifle uses less AP in V.A.T.S. but only holds 3 rounds in a magazine, while the Victory Rifle can knock down opponents on critical hits and is much more durable at the cost of less frequent crits. The Sniper Rifle is the top-tier long-range weapon when it comes down to a marksman role. It has a scope and deals much more damage than the Hunting Rifle, but has a very rare ammo type and is a very fragile gun, requiring constant repairs to be made by the player. The Sniper Rifle has very noticeable sway to it when manually aimed but it can be reduced with either a higher level in the "Small Guns" skill or when in sneak mode. At 100 points in Small Guns, the scope has no sway at all, though even at 100 points in said skill, having either of your arms crippled will result in severe swaying while using the scope. 2ff7e9595c
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